Elemental Hero Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      N Rarity
      Polymerization
      N Rarity
      Polymerization
      N Rarity
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

        R Rarity
        Favorite Contact
        R Rarity
        Favorite Contact
        R Rarity
        Favorite Contact
        Trap Normal
        Favorite Contact

          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

          Extra Deck

          UR Rarity
          Destiny HERO - Destroyer Phoenix Enforcer
          UR Rarity
          Destiny HERO - Destroyer Phoenix Enforcer
          UR Rarity
          Destiny HERO - Destroyer Phoenix Enforcer
          DARK 8
          Destiny HERO - Destroyer Phoenix Enforcer
          • ATK:

          • 2500

          • DEF:

          • 2100


          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

          SR Rarity
          Masked HERO Blast
          SR Rarity
          Masked HERO Blast
          SR Rarity
          Masked HERO Blast
          WIND 6
          Masked HERO Blast
          • ATK:

          • 2200

          • DEF:

          • 1800


          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

          UR Rarity
          Masked HERO Dark Law
          UR Rarity
          Masked HERO Dark Law
          UR Rarity
          Masked HERO Dark Law
          DARK 6
          Masked HERO Dark Law
          • ATK:

          • 2400

          • DEF:

          • 1800


          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

          UR Rarity
          Predaplant Verte Anaconda
          UR Rarity
          Predaplant Verte Anaconda
          UR Rarity
          Predaplant Verte Anaconda
          DARK
          Predaplant Verte Anaconda
          • ATK:

          • 500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

          Need 31 UR

          UR Rarity
          Elemental HERO Stratos2 card
           Rarity
          Evil HERO Vicious Claws1 card
           Rarity
          Fiendsmith Engraver2 card
          UR Rarity
          Rainbow Dark Dragon1 card
          UR Rarity
          Tour Guide From the Underworld2 card
           Rarity
          Aerial Eater1 card
          UR Rarity
          Elemental HERO Neos Kluger1 card
           Rarity
          Fiendsmith's Desirae1 card
           Rarity
          Fiendsmith's Lacrima1 card
           Rarity
          Necroquip Princess1 card
          UR Rarity
          Phantom of Yubel2 card
          UR Rarity
          Yubel - The Loving Defender Forever1 card
           Rarity
          Fiendsmith's Requiem1 card
           Rarity
          Fiendsmith's Sequence1 card
          UR Rarity
          I:P Masquerena1 card
          UR Rarity
          Magical Musketeer Max1 card
          UR Rarity
          Moon of the Closed Heaven1 card
          UR Rarity
          Predaplant Verte Anaconda1 card
          UR Rarity
          S:P Little Knight1 card
          UR Rarity
          Elemental HERO Neos1 card
          UR Rarity
          A Hero Lives1 card
           Rarity
          Fiendsmith's Tract1 card
          UR Rarity
          Neos Fusion1 card
          UR Rarity
          Nightmare Throne2 card
          UR Rarity
          One for One1 card
          UR Rarity
          Super Polymerization1 card

          Main: 40 Extra: 17

          N Rarity
          1 cardChaos Core
          N Rarity
          1 cardChaos Core
          Chaos Core
          DARK 3
          Chaos Core
          • ATK:

          • 0

          • DEF:

          • 0


          When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.


          SR Rarity
          2 cardDark Beckoning Beast
          SR Rarity
          2 cardDark Beckoning Beast
          Dark Beckoning Beast
          DARK 2
          Dark Beckoning Beast
          • ATK:

          • 0

          • DEF:

          • 0


          When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


          SR Rarity
          1 cardElemental HERO Spirit of Neos
          SR Rarity
          1 cardElemental HERO Spirit of Neos
          Elemental HERO Spirit of Neos
          LIGHT 7
          Elemental HERO Spirit of Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


          UR Rarity
          2 cardElemental HERO Stratos
          UR Rarity
          2 cardElemental HERO Stratos
          Elemental HERO Stratos
          WIND 4
          Elemental HERO Stratos
          • ATK:

          • 1800

          • DEF:

          • 300


          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


           Rarity
          1 cardEvil HERO Vicious Claws
           Rarity
          1 cardEvil HERO Vicious Claws
          Evil HERO Vicious Claws
          DARK 7
          Evil HERO Vicious Claws
          • ATK:

          • 2500

          • DEF:

          • 2500


          You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY, then, if you have a monster in your GY that mentions "Dark Fusion", you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.


          N Rarity
          1 cardFabled Lurrie
          N Rarity
          1 cardFabled Lurrie
          Fabled Lurrie
          LIGHT 1
          Fabled Lurrie
          • ATK:

          • 200

          • DEF:

          • 400


          When this card is discarded to the Graveyard, Special Summon it.


          R Rarity
          1 cardFiendish Rhino Warrior
          R Rarity
          1 cardFiendish Rhino Warrior
          Fiendish Rhino Warrior
          EARTH 3
          Fiendish Rhino Warrior
          • ATK:

          • 1400

          • DEF:

          • 900


          Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


           Rarity
          2 cardFiendsmith Engraver
           Rarity
          2 cardFiendsmith Engraver
          Fiendsmith Engraver
          LIGHT 6
          Fiendsmith Engraver
          • ATK:

          • 1800

          • DEF:

          • 2400


          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


          N Rarity
          1 cardGeistgrinder Golem
          N Rarity
          1 cardGeistgrinder Golem
          Geistgrinder Golem
          DARK 8
          Geistgrinder Golem
          • ATK:

          • 3000

          • DEF:

          • 300


          You can only Special Summon "Geistgrinder Golem" once per turn. You can reveal 1 "Yubel" monster in your hand; Special Summon this card from your hand to your opponent's field, then you can Special Summon the revealed monster to your field. Once per turn, during damage calculation, if this card battles a "Yubel" monster: Your opponent gains 3000 LP. If you Special Summon "Yubel" while this card is in your GY (except during the Damage Step): You can Special Summon this card to your opponent's field.


          R Rarity
          1 cardGruesome Grave Squirmer
          R Rarity
          1 cardGruesome Grave Squirmer
          Gruesome Grave Squirmer
          DARK 1
          Gruesome Grave Squirmer
          • ATK:

          • 0

          • DEF:

          • 0


          If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.


          R Rarity
          1 cardMagical Musketeer Doc
          R Rarity
          1 cardMagical Musketeer Doc
          Magical Musketeer Doc
          LIGHT 3
          Magical Musketeer Doc
          • ATK:

          • 1400

          • DEF:

          • 1200


          During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


          R Rarity
          1 cardNeos Wiseman
          R Rarity
          1 cardNeos Wiseman
          Neos Wiseman
          LIGHT 10
          Neos Wiseman
          • ATK:

          • 3000

          • DEF:

          • 3000


          Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


          UR Rarity
          1 cardRainbow Dark Dragon
          UR Rarity
          1 cardRainbow Dark Dragon
          Rainbow Dark Dragon
          DARK 10
          Rainbow Dark Dragon
          • ATK:

          • 4000

          • DEF:

          • 0


          (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


          SR Rarity
          2 cardSamsara D Lotus
          SR Rarity
          2 cardSamsara D Lotus
          Samsara D Lotus
          DARK 1
          Samsara D Lotus
          • ATK:

          • 0

          • DEF:

          • 0


          You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.


          SR Rarity
          2 cardSpirit of Yubel
          SR Rarity
          2 cardSpirit of Yubel
          Spirit of Yubel
          DARK 10
          Spirit of Yubel
          • ATK:

          • 0

          • DEF:

          • 0


          Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


          UR Rarity
          2 cardTour Guide From the Underworld
          UR Rarity
          2 cardTour Guide From the Underworld
          Tour Guide From the Underworld
          DARK 3
          Tour Guide From the Underworld
          • ATK:

          • 1000

          • DEF:

          • 600


          When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


          N Rarity
          1 cardYubel
          N Rarity
          1 cardYubel
          Yubel
          DARK 10
          Yubel
          • ATK:

          • 0

          • DEF:

          • 0


          This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


          R Rarity
          1 cardYubel - Terror Incarnate
          R Rarity
          1 cardYubel - Terror Incarnate
          Yubel - Terror Incarnate
          DARK 11
          Yubel - Terror Incarnate
          • ATK:

          • 0

          • DEF:

          • 0


          Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


          R Rarity
          1 cardYubel - The Ultimate Nightmare
          R Rarity
          1 cardYubel - The Ultimate Nightmare
          Yubel - The Ultimate Nightmare
          DARK 12
          Yubel - The Ultimate Nightmare
          • ATK:

          • 0

          • DEF:

          • 0


          Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


          UR Rarity
          1 cardElemental HERO Neos
          UR Rarity
          1 cardElemental HERO Neos
          Elemental HERO Neos
          LIGHT 7
          Elemental HERO Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


          UR Rarity
          1 cardA Hero Lives
          UR Rarity
          1 cardA Hero Lives
          A Hero Lives
          Spell Normal
          A Hero Lives

            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


            SR Rarity
            1 cardE - Emergency Call
            SR Rarity
            1 cardE - Emergency Call
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.


               Rarity
              1 cardFiendsmith's Tract
               Rarity
              1 cardFiendsmith's Tract
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                UR Rarity
                1 cardNeos Fusion
                UR Rarity
                1 cardNeos Fusion
                Neos Fusion
                Spell Normal
                Neos Fusion

                  Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                  SR Rarity
                  2 cardNightmare Pain
                  SR Rarity
                  2 cardNightmare Pain
                  Nightmare Pain
                  Spell Continuous
                  Nightmare Pain

                    During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.


                    UR Rarity
                    2 cardNightmare Throne
                    UR Rarity
                    2 cardNightmare Throne
                    Nightmare Throne
                    Spell Field
                    Nightmare Throne

                      When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


                      UR Rarity
                      1 cardOne for One
                      UR Rarity
                      1 cardOne for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                        R Rarity
                        2 cardOpening of the Spirit Gates
                        R Rarity
                        2 cardOpening of the Spirit Gates
                        Opening of the Spirit Gates
                        Spell Continuous
                        Opening of the Spirit Gates

                          When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                          UR Rarity
                          1 cardSuper Polymerization
                          UR Rarity
                          1 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            N Rarity
                            1 cardWrath of Neos
                            N Rarity
                            1 cardWrath of Neos
                            Wrath of Neos
                            Spell Normal
                            Wrath of Neos

                              Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                              R Rarity
                              1 cardFavorite Contact
                              R Rarity
                              1 cardFavorite Contact
                              Favorite Contact
                              Trap Normal
                              Favorite Contact

                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                 Rarity
                                1 cardAerial Eater
                                 Rarity
                                1 cardAerial Eater
                                Aerial Eater
                                WIND 6
                                Aerial Eater
                                • ATK:

                                • 2100

                                • DEF:

                                • 2600


                                2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                UR Rarity
                                1 cardElemental HERO Neos Kluger
                                UR Rarity
                                1 cardElemental HERO Neos Kluger
                                Elemental HERO Neos Kluger
                                LIGHT 9
                                Elemental HERO Neos Kluger
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                                 Rarity
                                1 cardFiendsmith's Desirae
                                 Rarity
                                1 cardFiendsmith's Desirae
                                Fiendsmith's Desirae
                                LIGHT 9
                                Fiendsmith's Desirae
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                 Rarity
                                1 cardFiendsmith's Lacrima
                                 Rarity
                                1 cardFiendsmith's Lacrima
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                 Rarity
                                1 cardNecroquip Princess
                                 Rarity
                                1 cardNecroquip Princess
                                Necroquip Princess
                                DARK 6
                                Necroquip Princess
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                UR Rarity
                                2 cardPhantom of Yubel
                                UR Rarity
                                2 cardPhantom of Yubel
                                Phantom of Yubel
                                DARK 9
                                Phantom of Yubel
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                                SR Rarity
                                1 cardRainbow Neos
                                SR Rarity
                                1 cardRainbow Neos
                                Rainbow Neos
                                LIGHT 10
                                Rainbow Neos
                                • ATK:

                                • 4500

                                • DEF:

                                • 3000


                                "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                UR Rarity
                                1 cardYubel - The Loving Defender Forever
                                UR Rarity
                                1 cardYubel - The Loving Defender Forever
                                Yubel - The Loving Defender Forever
                                DARK 12
                                Yubel - The Loving Defender Forever
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.


                                 Rarity
                                1 cardFiendsmith's Requiem
                                 Rarity
                                1 cardFiendsmith's Requiem
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                 Rarity
                                1 cardFiendsmith's Sequence
                                 Rarity
                                1 cardFiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                UR Rarity
                                1 cardI:P Masquerena
                                UR Rarity
                                1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                UR Rarity
                                1 cardMagical Musketeer Max
                                UR Rarity
                                1 cardMagical Musketeer Max
                                Magical Musketeer Max
                                LIGHT
                                Magical Musketeer Max
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                UR Rarity
                                1 cardMoon of the Closed Heaven
                                UR Rarity
                                1 cardMoon of the Closed Heaven
                                Moon of the Closed Heaven
                                LIGHT
                                Moon of the Closed Heaven
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top

                                Top-Right


                                2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                SR Rarity
                                1 cardMuckraker From the Underworld
                                SR Rarity
                                1 cardMuckraker From the Underworld
                                Muckraker From the Underworld
                                DARK
                                Muckraker From the Underworld
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                UR Rarity
                                1 cardPredaplant Verte Anaconda
                                UR Rarity
                                1 cardPredaplant Verte Anaconda
                                Predaplant Verte Anaconda
                                DARK
                                Predaplant Verte Anaconda
                                • ATK:

                                • 500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



                                ELEMENTAL HERO Decks in MASTER DUEL








                                https://ygovietnam.com/
                                Top